Rainbow 6: Rogue Spear ---------------------- version 2.04 - Found and eliminated some bandwidth hogs in multiplayer. - Fixed the pink areas and bad text on Permedia 2 cards. - Fixed the crash when playing back a replay that was recorded with AutoRun turned on. - Fixed a potential lockup if a player jumps off a ledge while AIs are following. - The "Invert" option on the joystick remapping screen should work correctly now. - Fixed auto-aim being turned on when the player attempts to switch teams during the early stages of a death motion. - Players who join while a game is ongoing no longer send their armpatches immediately but rather wait for the next game to start. This fixes the problem of players joining during the action causing a lag for everyone. - Added a new multiplayer only map called "Bunkers". - Fixed the short freeze that occurred when selecting "Mission Orders" from the briefing screen. - Replaced "Ready To Continue" messages on multiplayer results screens with ready indicator in player list. - Server can force the game to continue past the results screen after a multiplayer game instead of waiting for all players to click continue by pressing the forward arrow a second time. - Disable the observer mode key when running a replay. - Kick out terrorists in terrorist hunt / lone wolf farther if they are in the same room as the insertion zone / base. If they are in a different room, they can be anywhere. This reduces the incidents of terrorists starting off right in the team's face. - Adjusted which weapon skill was used at what zooms. Full submachinegun zoom now uses full assault skill, instead of using a bit of sniper skill. - AIs will now call "Clear!" once they have cleared a room. - Changed the Steyr AUG to use the rifle reticule to stop confusing players. - Removed the intermediate zoom level on the G36K. - Changed the "if you are zoomed, you can only walk" to be "if you are zoomed more than an MP-5 can zoom, you can only walk". This is 3X. - Loosened some of the server-side gunshot validation checks to lessen the penalties for high-ping players. - Improvements to the camera code to eliminate some cases of the camera being outside of the world after dying. - Added support for Creative's EAX.DLL so more players can get EAX effects. - Improved the support for foreign keyboards in the remapping screen by detecting keys that are in a different location from a US keyboard. - The forced time delay between trigger pulls is no longer increased if you are wounded. - Character scaling in the X and Z directions is now capped between 0.1 and 1.0 to avoid a cheat that allowed players to run faster than they should. - The Rommel.CXP file now goes through the mod system properly so it can be edited as part of a mod. - Fixed some bad character models in the Train Yard Lone Wolf and Terrorist Hunt missions. - Changed default player selection on multiplayer results screens to be local player instead of first player. - Updated formatting and contents of multiplayer RSResults*.log files. - Added an option to RSConfig to force fullscreen and run DXDiag. Added some system information. - Reduced problems with flashing during loading sequences. - Loading screens will continue to animate while waiting for others to finish their loads instead of stopping the animation and appearing to freeze the system. - Multiplayer games will not start in cooperative multiplay until all active and observer players have finished loading. - Disconnecting users in a multiplayer game will no longer alert terrorists with a death noise. - Server locks the game temporarily during the countdown sequence to prevent other users from joining and halting the game start. - Fixed a number of problems with text being truncated or cut off improperly. - Custom armpatches no longer show up on some terrorists in multiplayer terrorist hunt missions. - Fixed problem with some characters causing the truncation of the rest of the string (most common with higher ascii, accented characters). - Ten lines of chat are now allowed. - Chat will now wrap if it is longer than the width of the screen. - Eliminated "ghost" Rogue Spear task on taskbar when you quit game. - Fixed the body armor assigned to certain terrorists. - Made some cosmetic adjustments to the rangefinder portion of the binocular reticule.